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CURRENT JOBS

(click on titles for more info below)

 

Please send your application to:

Production Coordinator

We’re looking for a talented Production Coordinator who thrives in working in a creative environment and working with clients. 

The job consists of planning and tracking all concept art projects in the house in close corporation with the head of productions. Usually, we have 4-8 projects running at the same time.  

You have 2-3 years of experience in project coordination in the creative industry preferably with experience from game development. 

You have experience in the work for hire business and have good communication skills and experience in client service. You have a know-how of concept art and the creation of illustrations.

 

Your job will consists of 

        Coordinating many concept art projects at the same time. 

        Making sure projects are running smoothly and staying within schedule and budget. 

        Communicate with clients, maintaining our excellent service

        Making breakdowns and schedules of the briefs together with project lead artists. 

        Booking and tracking of jobs.

        Report once a week with a status on all projects to the HoP. 

 

Your core skills are

        Excellent communication skills written and verbally in English

        Experience in game development and game production.

        Project management and tracking skills. You know how to handle project management systems. 

        Solid service skills, you know what it takes to keep happy clients. 

        Great social interaction skills and a good team player. 

        You know which games a hot and not. 

 

We offer a great working environment in a creative company, with friendly colleagues, located in the heart of Copenhagen and with advancement possibilities.

Mood is one of the leading visual development studios in the game industry and we’re growing. Our work usually consists of creating concept art and design illustrations for game development studios. 

Our clients include some of the biggest in the video game industry, including Guerilla Games, Sony Santa Monica, Zenimax, Ubisoft, LEGO and Naughty Dog. We have a great track record having worked on high-profile projects like God of War, Hitman, The Division 2, Just Cause and the Last of us 2 – and many more not yet revealed.  


Employment: full time with start as soon as possible.  

Work place: 

Jorcks Passage A, 1. sal. 1162 København K

 

Please send application to:

Frederik Fusager: fusager@moodvisuals.com

Senior Concept Artist

MOOD is looking for a talented, experienced and versatile concept artist. An artist who thrives to understand and meet the client’s needs, and who works to deliver the highest quality every time.

The candidate we’re looking for, is able to take a brief, analyse the task and provide a structured overview of the work process. Furthermore, able to work with a quickly turnaround on idea generation and a sharp eye for details when polishing final pieces.

At MOOD we put pride into being a versatile studio, and deliver equally high quality within different styles. We’re therefore looking for an Artist who works comfortably within a diverse range of styles, and throughout the work process, from first sketches through colour roughs, rendering and final polish.

You will be a part of a team of professional, passionate and dedicated concept artists that live and breath to produce outstanding art for our clients within the movie, game and toy industries.

Enthusiasm and good communication skills is important, and we’re looking for a team player who is equally comfortable with both responsibility and teamwork. As a team player you know how to focus on the goal and be an active part in getting there.

MOOD will provide a great work area, a good work/life balance, and the opportunity to lean  and develop new skills in a professional and social atmosphere.

 

Required experience

  • Experience in environment design in various styles
  • Experience in character design of a broad range of creatures and styles
  • Experience in mechanical design and knowledge of industrial design principals and their application to fictional vehicles, machines, weapons etc
  • Experience in creating concept art (characters and environments) and ability to hit different quality benchmarks within the given timeframe
  • Experience in telling a story in an image
  • Experience in creating illustrations for key visuals, posters, packaging and other marketing art
  • Strong architectural knowledge and understanding
  • Strong understanding of composition, lightning and perspective
  • Strong communication skills in writing and verbal, constructive in feedback and clear in communication with clients and team
  • Experience in leading a team of artists, giving and receiving feedback, being responsible for handling a larger longterm task/project

Required skills

  • Master of Photoshop, and interested in learning new tools
  • Interest in working as an all-round Concept Artist with equal weight on creating characters, environments and complex key visuals
  • Both expert in photo-bashing and traditional illustration
  • Excellent design and compositional skills
  • Excellent knowledge of art and design history
  • Experience with 3-D software (Blender, Z-Brush, MODO, Maya etc)
  • Ability to produce and use 3D modeling as part of your design pipeline, and use Z-Brush to create models as base for creature and character design

Background

  • At least 4-5 years experience with producing professional concept art within the game or movie industries
  • Experience with outsourcing workflows and of dealing directly with clients, including Art Directors and Producers
  • A strong portfolio with a broad variety of styles and techniques

Personal Specification

Just as important you have to be a nice person to work with who have an urge to invent, create and lean more and is able to handle feedback/criticism professionally. In addition to having an excellent foundation of artistic ability, the role requires working as part of a team and so enthusiasm and good communication skills are needed. We are looking for a team player who wants to be part of our skilled, experienced and enthusiastic studio.

 

Applications:

Please send us your application and portfolio to jobs@moodvisuals.com , please include link to your updated Art Station Profile and point out 3 concept art pieces that shows your recent ability the best.

 

Concept Artist

MOOD is looking for a talented experienced and versatile concept artist, who thrives to understand and meet the client’s needs, and who works to deliver the highest quality every time.

The candidate we’re looking for, is able to take a brief, analyse the task and provide a structured overview of the work process. Furthermore, able to work with a quickly turnaround on idea generation and a sharp eye for details when polishing final pieces.

At MOOD we put pride into being a versatile studio, and deliver equally high quality within different styles. We’re therefore looking for an Artist who works comfortably within a diverse range of styles, and throughout the work process, from first sketches through colour roughs, rendering and final polish.

You will be a part of a team of professional, passionate and dedicated concept artists that live and breath to produce outstanding art for our clients within the game industry.

Enthusiasm and good communication skills is important, and we’re looking for a team player who is equally comfortable with both responsibility and teamwork. As a team player you know how to focus on the goal and be an active part in getting there.

MOOD will provide a great work area, a good work/life balance, and the opportunity to lean  and develop new skills in a professional and social atmosphere.

 

Required experience

  • Experience in environment design in various styles
  • Some experience in character design of a broad range of creatures and styles
  • Some experience in mechanical design and knowledge of industrial design principals and their application to fictional vehicles, machines, weapons etc
  • Some experience in creating concept art (characters and environments) and ability to hit different quality benchmarks within the given timeframe
  • Some experience in telling a story in an image
  • Good architectural knowledge and understanding
  • Good understanding of composition, lightning and perspective
  • Good communication skills in writing and verbal

Required skills

  • Master of Photoshop, and interested in learning new tools
  • Interest in working as an all-round Concept Artist with equal weight on creating characters, environments and complex key visuals
  • Both skilled in photo-bashing and traditional illustration
  • Strong design and compositional skills
  • Good knowledge of art and design history
  • Experience with 3-D software (Blender, Z-Brush, MODO, Maya etc)
  • Ability to produce and use 3D modeling as part of your design pipeline, and use Z-Brush to create models as base for creature and character design

Background

  • At least 2-3 years experience with producing professional concept art within the game or movie industries
  • Some experience with outsourcing workflows and of dealing directly with clients, including Art Directors and Producers
  • A strong portfolio with a broad variety of styles and techniques

Personal Specification

Just as important you have to be a nice person to work with who have an urge to invent, create and lean more and is able to handle feedback/criticism professionally. In addition to having an excellent foundation of artistic ability, the role requires working as part of a team and so enthusiasm and good communication skills are needed. We are looking for a team player who wants to be part of our skilled, experienced and enthusiastic studio.

 

Applications:

Please send us your application and portfolio to jobs@moodvisuals.com , please include link to your updated Art Station Profile and point out 3 concept art pieces that shows your recent ability the best.

 

Character Concept Artist

MOOD is looking for a talented experienced and versatile character concept artist, who thrives to understand and meet the client’s needs, and who works to deliver the highest quality every time.

The candidate we’re looking for, is able to take a brief, analyse the task and provide a structured overview of the work process. Furthermore, able to work with a quickly turnaround on idea generation and a sharp eye for details when polishing final pieces.

At MOOD we put pride into being a versatile studio, and deliver equally high quality within different styles. We’re therefore looking for an Artist who works comfortably within a diverse range of styles, and throughout the work process, from first sketches through colour roughs, rendering and final polish.

You will be a part of a team of professional, passionate and dedicated concept artists that live and breath to produce outstanding art for our clients within the game industry.

Enthusiasm and good communication skills is important, and we’re looking for a team player who is equally comfortable with both responsibility and teamwork. As a team player you know how to focus on the goal and be an active part in getting there.

MOOD will provide a great work area, a good work/life balance, and the opportunity to lean  and develop new skills in a professional and social atmosphere.

Required experience

  • Strong experience in character design of a broad range of creatures and styles
  • Experience in weapons and mechanical design and knowledge of industrial design principals and their application to fictional vehicles, machines, weapons etc.
  • Some experience in environment design in various styles, but not required.
  • Some experience in telling a story in an image
  • Good understanding of composition, lightning and perspective
  • Good communication skills in writing and verbal

Required skills

  • Master of Photoshop, and interested in learning new tools
  • Interest in working as an all-round Character Artist
  • Both skilled in photo-bashing and traditional illustration
  • Strong design skills
  • Good knowledge of art and design history
  • Experience with 3-D software (Blender, Z-Brush, MODO, Maya etc)
  • Ability to produce and use 3D modeling as part of your design pipeline, and use Z-Brush to create models as base for creature and character design

Background

  • At least 2-3 years experience with producing professional character designs art within the game or movie industries
  • Some experience with outsourcing workflows and of dealing directly with clients, including Art Directors and Producers
  • A strong portfolio with a broad variety of styles and techniques

Personal Specification

Just as important you have to be a nice person to work with who have an urge to invent, create and lean more and is able to handle feedback/criticism professionally. In addition to having an excellent foundation of artistic ability, the role requires working as part of a team and so enthusiasm and good communication skills are needed. We are looking for a team player who wants to be part of our skilled, experienced and enthusiastic studio.

Applications:

Please send us your application and portfolio to jobs@moodvisuals.com , please include link to your updated Art Station Profile and point out 3 character art pieces that shows your recent ability the best.