DESIGNING THE NORSE UNIVERSE OF GOD OF WAR

We have assisted Sony Santa Monica in various stages, with designing the unique and breathtaking universe of God of War. First part was helping narrowing down the tone of the universe, reflected in a few images and tone of voice document. 

Next part was the actual production, exploring and designing several key locations, hero props, character variations and Graphics.

SELECTION OF WORK

ENVIRONMENTS

The new God of War reflects a more grounded direction, hence all areas of the game had to feel grounded but still conveying the fantastical element. 

OUTSOURCING BENCHMARK

The below piece were made as a part of a 3d level outsourcing benchmark test, to guide and set the standard for the delivered package from the vendor.

PROPS

The world is filled with unique items and coffins, where we assisted in filling the world with these magnificent props.

TRIPTYCHS

MOOD was tasked with doing the important narrative Triptychs, that Kratos will open during the game. These helped the player get a deeper sense of the narrative and characters

DOOR TO THE REALMS

MOOD did the designs for the main doors leading into the separate realms.

TYR BANNERS

The banners telling the stories of Tyr.

MARKETING

For marketing MOOD provided a key art used by the agency DIGITAS to make some really cool narrative videos. Also, MOOD did the huge amount of graphical elements used across the different products in print and online.

Marketing campaign video made by DIGITAS

COLLECTOR'S EDITION

The mysterious and hyped Collector’s map, that let to a really amazing reward.

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